starsector hull forge. c – Campaign content expansion with. starsector hull forge

 
c – Campaign content expansion withstarsector hull forge getFighterBays () <= 0" is the part that tells it you can't add it to anything that already has fighterbays

combat. And becouse of AI usage of weapon range as guide for enemy range positioning. 95a] Industrial. on Today at 04:26:09 PM Modding Resources. Re: [0. Evolution 3. v2. 1. 2. As soon as hull is exposed you can often either completely disable ships or burn away an entire flank of armor. Also, you can't reverse engineer copied ships in the engineering hub, sadly. Removed skills changes. 96a] Foxy's Quality of Life Cosmetic Tweaks by Foxy [0. 3. 3. Channerchan • 1 yr. 95a] AI-Retrofits with ease and take your gaming experience to the next level. having my xiv onslaught have double the crew cost and technically move 15% slower in combat, which is entirely negated by. ago. This process can be better by carrying civilian ships and ships with salvage gantry. 16. 96a] Forge Production by Ontheheavens [0. c - Campaign content expansion. Channerchan • 1 yr. Reloads at a random interval of 10-15 seconds. 1. Reply reply [deleted] • [removed]. Oh, and cute girls. Starsector > Mods > [0. Hullmods are modifications that can be made to a ship through the Refit Screen, at an Ordnance Point cost. With our comprehensive installation and usage guide, you'll be able to install and use [0. An autoforge inside the ship periodically fully reloads the magazines of all missile weapons. Augmented drive field is actually kind of a cool option. This process can be better by carrying civilian ships and ships with salvage gantry bonuses (including modded hullmod that incorporate salvage gantry) Rather weird considering supplies also consist of rations, clothing and such. 8. Eji1700. Use their production capacities to make supplies, fuel, machinery and ships from raw resources. 2b - Playable Fighters, wings with personality. c - Campaign content expansion. 3 with ease and take your gaming experience to the next level. Using hull mods (0 DP) you can configure a ships AI to retreat when at a certain damage threshold, various levels of CR, or when they run out of missiles. For the items, this correctly only shipped filled templates to the hull forge, but it also appears to have shipped the ships in storage as. Sounds like some sales BS. Hmm, this is not the first time that we have bugs involving the hull forge, well, another one to the list, for now Idk what is going on, but I'll try to find solutions, thank. Alliances offer mutual assistance in times of war. 1599664 [Thread-3] ERROR com. Even if tachlances can fit both of these roles at once, Ionbeam can be mounted on mediums (saving precious large slots) and I'm of the opinion HIL is the best anti-armor weapon in the. The color of the hull is represented by the floor since the "ship roof" is uniformly orange and grey. Its freakin wonderful. 1a] Forge Production v1. From what i have stumbled through, some planets have a condition called "Industrial Ruins", upon colonising you will see what seems to be a domain era industry tied to that planets seed, save scumming doesnt change the outcome. 1. ship File OverviewThe following is a step-by-step guide to get GraphicsLib to work on your system by editing the GRAPHICS_OPTIONS. 1a] Industrial. It's nice to see Sateen on my own fleet. . 7. Humans can make things, especially considering the technology level in starsector's universe. • 2 yr. Evolution add a new industry Salvage Yards making the count to 5. Re: [0. - Now enforces a specific version of Starsector and notifies with a useful crash message if the wrong version. 96a]Epta Consortium - 2. But there's a lack of newer reviews on game's store page. Step 3: Put an Empty Forge Template on the Hull Deconstructor. Actually you're not wrong, this is probably the best QoL skill there is. 9 months later, I show people that you don't need to be good at the game to successfully cheese the economy. Hull can be thought of as the structural integrity of all ships and fighters, or simply as their "HP bar". 5 Mod, the choice for serious players seeking advanced features and customization options. 6. Gamma makes accurate copies. When it reaches zero the ship is disabled or destroyed. Lol safety. Not entirely sure if its this mod that is causing this, but it might be the missile station doing something. Fatal: Ship hull spec [csp_griffinP] not found. . Hoist the sails and go pirating. Just a note that any research station u can find has a chance to let u use a forge template, its a bit annoying to remember where. It lets you gain supplies from combat if you keep deployment costs down and don’t take damage. Stacks well with +20% to performance from a level 5 pilot. It still needs it to put onto a ship, it just doesn't use it up. 1a] Industrial. Yeah, I used to spread my colonies around as well. Military base too. -changed C-nanoforge power from 0. 5. clumsyninja240 • 2 mo. fs. But it isn't even close to being overpowered since your fleet doesn't get any stronger, you just mitigate losses better. 9, don't use it. 0 Mod, the choice for serious players seeking advanced features and customization options. comment sorted by Best Top New Controversial Q&A Add a Comment. Easiest is to copy the mule ship file from the hulls folder in a new mod directory and then mess with it using the editor. If you want a planet just for the ruins, you can settle a colony, check what the Old. They are both flagship and AI fits sprinkled all over the place. I have just found that the starsector modding community really likes their giant mods. Starsector > Mods > [0. 95. Combat endurance on AI core gives +15% readiness, 35% now. You get pollution from the forge that on no atmoshphere planets removes the -25% hazard rating. I already know about the lab for repairing damaged templates, but I did not found a way to write something on the template itself. Edit- almost forgot that putting a Alpha core on the. This is my ship pack mod. csv. Honestly, both are valid options. The Hull Forge wants templates that are empty. loading. 0. If you put an alpha core into your hull forge , the constructed ships will all have up to 3 s-mods and the best part is, these s-mods don't count against your s-mod limit. 6. It converts metal and heavy machinery to supply. 8. Only add the. csv. 3 « 1 2 3. This is a work in progress, so if you are a competent modder please consider adding to this. Not saying it doesn't have a use, just that it feels like an early story. He. 1. fs. some d-mods are even objectively better end-game I'd argue. You should take the salvaging skill that gives extra supplies from salvage. Whack a Hypervelocity Driver or Duel Flak Cannnon on there for either shield punching or hull. ago. 1) — gain XP for ships, spend it on S-mods. Overhauls. Imo this is excellent in early-mid game when you're still building up your. Tahlan has some exploration content where you find a ship and keep it in your fleet to unlock some goodies. f - Campaign content expansion. Since our playerbase grows at the moment, i would like to give some suggestions for an easier start. So basically I’ve been wondering if there’s some way for me to add built in hull mods from one ship to another ship. ago. He showed us how he operates the forge, shapes, stamps, burnishes etc. Open starsectorstarsector-coredatahullmodshull_mods. 96a] Fleet Journal by Ontheheavens [0. Changelog: 1. Elevate your Starsector gameplay with the [0. fs. The Grug lifestyle. Step 4: Collect the now used Forge Template. Forge Production v1. Some hullmods are built into ship hulls and cannot be removed. (5,7) 15 damage, 85% reduction. As for industry types, so far I've found 4: Hull forge - appears as a dormant nanoforge. Open Spotify Playlist. This appears to be because I accidentally set a courier contract to ship everything to a hull forge on another planet. GranAegis. Consult. Just a list of small-ish mods that would go along with your main modpack, why not try some out?⭐ Discord: Pack: get me wrong, hull restoration is a very convenient perk, but it can be almost entirely replicated with enough money. or anything else, just copy one of the files from this mods' Hull folder and rename it to whatever ship you want to affect, using the exact same. 6. Their unique engine systems enable them unparalleled speed when weapon systems are not active, and a boost to engine power, fire rate, damage dealt and flux dissipation during high flux situations, at the cost of reduced peak operating time, increased sensor profile, and decreased range and braking ability at high flux. Pro-Tip: you'll want AI cores to use the things. This offensive array is backed by a robust energy grid capable of supercharging the energy weapon loadout, increasing damage output to devastating. 4. I have sufficient parts such that I could produce the hull in question with the 50% discount, but I can't select to reduce the cost using parts until I select a hull, and I can't. Means I should avoid looting random caches and shipwrecks (historian planted Legion14 blueprint into a shipwreck after I bought info from. 95. it can be useful at times to drop your. This way the only method to remove D-mods is the Hull Restoration skill. PD layout isn't as good from what I recall. 16. The ability is increased by 10% for every salvage gantry in your fleet and also gets a 10% bump. Hopefully fixed a bug with repeating mothership interactions. Arranging holidays in an embrace with the Starsector is priceless. The nice part about missiles, not Torpedos, is that they can travel trough your ships and hit the enemy. The main problem is the ion pulser. Features. If it has an alpha core installed itll add one builtin logistics mod, in addition to the 2 random smods itll build in for a total of 3 extra with alpha core. 0. 1. 1-1. « Reply #56 on: August 27, 2022, 10:04:06 PM ». This wiki has been created to give documentation to game mods created for Starsector, a top-down open world, singleplayer space simulation game by Fractal Softworks. You realize you can use some weapon group trickery to make them actually good? Sabots linked together with a weapon to force them to fire, whereupon some ship eats 7,000 kinetic burst and 14,000 emp (this can be done 6 times before only having pods left and popping autoforge, for 12/24 rounds of get fluxed), and. Basic maintenance (standard) is 70%, meaning up to 20%. Right now you can still "hull tank" through derelict contingent, but its damage reduction cap is fixed at 90% and overrides armor damage reduction, so it treats armor points as hull points with extra steps. - Civilian ships gain a set percentage of all XP gained at the end of a battle. loading. v0. r/starsector • no mods, I just figured out you can take from your stock and sell it with commerce and it ended with. and you could get a 3 days production report right after activating an ability. r/starsector • Follow-up of the Work-In-Progress UAF cosplay teaser, here is the first 3 photos from Saturday, I post the photos. (Screenshot is of a Tier 3 station) Two new large weapons, a Heavy Triple Mortar, and a Super-heavy mortar. Also, you can't reverse engineer copied ships in the engineering hub, sadly. And ad you know Everybody Loves KoC add two more industries and increase the size of the market to 6 (making 4 the max number of industries). Evolution 3. Adding Built-in hull mods to different ships. They are symmetrical, have lots of ballistic weapons, hull and armor. 1. 8 NOTE: Any 2. Join a faction to gain useful support and represent them in war and peace, or start your own. Military base too. Their exclusive living hull designs (seen. 9. Since our playerbase grows at the moment, i would like to give some suggestions for an easier start. In Vanilla Starsector, the faction wide quality is determined by the largest exporter of hulls. Ophichius • 1 yr. starfarer. There's also Gacha S-mods, which blocks regular S-modding by default. TheThunderhawk • 3 yr. The Astral boasts two large missile mounts and powerful 360 degree shields with a fragile hull and a respectable logistical profile, as to be expected from a high-tech ship. Remnant station has 4 fighter related hullmods installed including Targeting Data Link and Advanced Carrier Core so be aware. 96a: - Support for Unknown Skies planet type change projects. New feature: Plausible way of obtaining hullmods - salvage from derelict Motherships. Updated to 1. This helps as your slower capital speed and flux makes keeping some distance desirable. Ok, you need a seperate structure to make stuff from that, called hull forge. Blueprints List (Starsector 0. 95. Posted April 30, 2022 by Alex in Development. It was built to utilize the Diktat's unique energy weapons, and features several questionable tuneups. Any memorial gives +1 stab. But also, 20% dmg reduction to energy weapons is a massive steal considering its dp cost. Try focusing on one faction at a time. It can deal crippling hull damage, though, and wipes out most fighters easily. modded help. Discuss modding Starsector here. As to when to use the nanoforge, I think you can use it immediately once you have some heavy industry. The high flux capacity should be utilized to defend itself as it cannot. - In order to mimic the hull shape, StarSector ships have fewer on_hull turrets (sniper, autocannon, etc), but tight onboard defense systems comparing to vanilla SOS2 enemy ships. s-mods with hull restoration are +5% each, so 10%, 15% it you take the leadership tree, 65%. TheThunderhawk • 3 yr. -----Solar shielding saves you lowered combat readiness when you are fighting in nebula storms or solar flares. 25. There's a mod that lets you edit the thresholds for it so it'd work with your high fleet size. Qweasdy • 4 yr. Here comes the Star Wars mod in the year of 2020. created a new . • 1 yr. Shadowyards however this is inferior compared to a Pristine Nanoforge, and more of a sidegrade from the Corrupted Forge. If you want a planet just for the ruins, you can settle a colony, check what the Old Industrial Ruins were, then Abandon the colony if it's not what you want (or if you want to cheese. Though the recent update has caused some of the special hullmods to not consume/take the special colony item, such as the hullmod that uses the Hypershunt tap. I already know about the lab for repairing damaged templates, but I did not found. 12. impl. 7. fs. Step 1: Store a ship of you choice on the Hull Deconstructor. I liked armor tanking in 0. "It appears to be a nano-forge but at massive scale" is the Constructor. It also sync very well with repair, logistic and endurance skill. The theme has a early 1900s German aesthetic. c - Campaign content expansion << < (89/415) > >> Jakro:. Starsector Hull Mods Guide - 0. Everything you need to know about Hull ModsI also stream Starsector on Twitch from 3pm - 7pm (EST)Hull forge allows you to construct ships at a lower price than usual, but the best function of it is the other 2 buildings, the Hull Deconstructor and the Ancient Laboratory, which allows you to break down rare ships into blueprints and make them at a lesser cost than doing it normally. • Auxiliary Generators: Provides some slot. 9% escalator sounds like a typical PPA and those have nothing to do with any government program. . 3 (forge_production) Commissioned Crews 1. The Armament Support System consumes AI cores and the other one is called Special. . didn't like. 69K subscribers 5. 95a] Ship Build: BSO Assault Sunder BSO stands for Build-in Safety Overrides. 5. If you went and sold them a pristine nanoforge, on the other hand, you probably would see a difference. By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing. First off, thanks! I don't mind a question like this at all. The lab allows you to take the special corrupted blueprints and restore them to blank ones, you can then take them the deconstructer put them in and give up a ship you want the blueprints for. For me it is: D:SpieleStarsectorstarsector-coredataconfig. 1. How do you find these? Colonize any planet that has Industrial Ruins on it, and there is a chance that said ruins turn out to be a Rift Generator, whose capa. As far as I know, the deflector shields come built-in. Everything you need to know about Hull ModsI also stream Starsector on Twitch from 3pm - 7pm (EST)The Hull forge allows you to construct ships at a lower price than usual, but the best function of it is the other 2 buildings, the Hull Deconstructor and the Ancient Laboratory, which allows you to break down rare ships into blueprints and make them at a lesser cost than doing it normally. Shield adjusted to be weaker with poor dissipation and 0% dissipation when shields are. 350 shield dps. 1a] Ruthless Sector 1. Logged. Hazard rating would decrease pop growth, so depending of whatever factors that are in play for your colony it could start shrinking. -The AI, if not Reckless or Aggressive, will almost never but itself in harms way if it can be avoided. CombatMain - java. r/starsector • am i crazy, or is an AI-controlled aurora actually great? even w/o an optimized build+officer it punches way above its DP cost (i. The chain goes like this: Hull deconstructor allows you to fill the template by disassembling a ship, hull forge prints a certain ammount of ships of that kind from the filled template, emptying them and busting some of the templates, and then the lab can fix templates that get busted, allowing you to fill them again. I'd say it's only worth it if your fleet is designed to take a lot of armor/hull damage since I do not believe it applies to CR. 1813ae Shadowyards Reconstruction Authority Tyrador Safeguard Coalition Arsenal Expansion. 4% completed, the first "ship" appears. You need to slot them into a hull forge and just wait, the ship will be deposited into the colony’s ship storage the same as with custom production. - Lynx hull increased to 4500 from 4000, armor increased to 650 from 600. 96 changed some UI code and some mods can have. If you prefer small ships, then build your perks accordingly. 9 burn is the minimum I'll allow for my ships, so if I have to burn a story point to go zoom zoom, that's what I'll do. Hopefully fixed a bug with repeating mothership interactions. c - Campaign content expansion. Bumped up the size of the Solar Flare's sprite & bound box to be more appropriate for its hull size Alpha Ai core in commerce only effects you selling or buying shit from the independent market. ago. You need a ship forge for complete templates. I use 20 for no specific reason. If you want a planet just for the ruins, you can settle a colony, check what the Old Industrial Ruins were, then Abandon the colony if it's not what you want (or if you want to cheese. Since Hull Restoration is a finisher for Industry tree it's easy to rationalize why no one else can seemingly do it (hell, Navigation gives you Transverse Jump. This tool is built by defenders for defenders. 2. ago. Im confused! Hull Modifications: • Experimental Hull Modifications: Provides a base to all other hull modifications in this mod. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. Set "useLargeRipple":false. 8 save, remove the hull mod, save, exit and update to prevent a conflict. Reply reply AmusinglyAverage. Hello, I'd like to report a couple of bugs that I've found. So about reverse engineering, it's work now for SwP, HMI, Brighton, and ScalarTech, but still nihil for Tahlan Shipworks, oh well, doesn't really matter, i can just use console command for that. 7. 4X game features in Starsector. ago. take these to a system with a red star in the lower left of the system map called seele. It was then at commented and written by Ayomide. A 25% penalty to upkeep for everything is painful. 2000-3000 are enough to steal the forge without a bombing. beast_regards • 3 yr. As another variant, I'm using the Champion as my "shotgun beam" cruiser and trying out the new hull mod where beams generate hard flux. Will be interested to hear more. this is from last patch but the idea holds up. combat. Elevate your Starsector gameplay with the [0. rirujiluxa2. Lol safety overrides on everything and a flat +2 to burn, I guess that’s one way to go. C - compromised armor, compromised storage, degraded shields, glitched sensor array, phase coil instability, structural damage. Not completely true. 12. 1. The ship can also be renamed and its weapon. Will be interested to hear more. Lockout nerfed, hull 5500>4800, armour 750>650, flux cap 4500>3400, flux diss 220>190, Top Speed 70>64, Front smalls changed to hardpoints. • 4 yr. Steps to reproduce: - Have two planets, one with ships in storage and another with a hull forge. 1. My current playthrough focuses on efficiency and cutting costs, so I had to use the Atlas Mk. This fixes an oversight when production variables carried over to the next ability use. Anyway, have fun. 96a] Industrial. Zero down with 2. • Over-Engineered: Provides 20% OP bonus and some slot-points to the ship when built-in. However, it was apparently removed, due to the author bitching around or something else, and I'm looking for something good and balanced. An insectoid race that uses high tech bio-cybernetics to grow their living ships. changed: robot forge: -changed the default robot forge power from 1 power per 500 crew, to 1 power per 100 crew -changed the way nanoforges were calculated, so its now caped at the robot forge power from your robot forges. cassandra112. It adds a variety of new ships and fighter wings to the Persean Sector, including. Those are VPC chips from Industrial Evolution mod, you install them like a colony item into the modded building called the Variable Manufacturer or something and it produces the commodity pictured on the chip (marines, luxury goods, fuel and supplies, etc). The hull mod I most frequently build in is the drive field one because it takes so much OP. Thorrbane • 1 mo. Hi, Very nice mod, keep it going ! Bug; An officer whit available levelling being retrained in academy results in the officer to be no longer upgradeable, and even losing it's made progress before he/she went into academy. For example, I was running a bunch of d-modded shield shunt conquests early to mid game in a recent playthrough and field repair was basically required for the fleet to take multiple tough engagements in a reasonable timespan. Factions will wage war against each other and try to conquer their enemies. 1 (yunruhullmods) Fleet Action History 1. 95a version. A mod that makes your ships harder-better-faster-stronger. TheOrganHarvester123 • 1 mo. Reverted numerous weapon balance changes. BackgroundHere • 2 mo. Pro-Tip: you'll want AI cores to use the things. If it has an alpha core installed itll add one builtin logistics mod, in addition to the 2 random smods itll build in for a total of 3 extra with alpha core. Specifically I want to add the deflector shields hullmod from the Star Wars mod that I have onto a another faction’s ship. Founded by a cybersecurity veteran who has successfully defended dozens of high-value targets from The White House to DARPA to companies in every industry. Changes. RuntimeException: Ship hull variant [kite_Stock] not found! java. 2%. 1a] Supply Forging 1.